Games and Rules Book
Our book GAMES AND RULES – GAME MECHANICS FOR THE "MAGIC CIRCLE" is now available. The book shows the discourse on GAME MECHANICS from our international conference on "GameZ & RuleZ". The book was edited by Beat Suter, Mela Kocher and René Bauer and collects the results of the conference presentations from 2015, 2016 and 2017 on Game Mechanics and Motivational Design at the GameZfestival Zurich. The anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, among them Miguel Sicart and Carlo Fabricatore. Its focus is to get to the bottom of game mechanics in video games and the real world.
What is it about? The dominating question of the book is: Why do we play games and why do we play them on computers? The contributors of "Games and Rules" take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle", whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.
The book has been published with transcript Verlag and contains 322 pages of essays from 14 experts. It is written in English for an international audience. It is availabe as printed book since October 10/27, 2018 in Europe, UK and US. The price is EURO 39,90. ISBN: 978-3-8376-4304-6. Since april 2019 the book is also available as an open access ebook.
Get it from Open Access Repositories
Open Access Libray:
Transcript Verlag (with option to get individual chapters):
De Gruyter (individual articles):
Social Science Open Access Repository (SSOAR):
ResearchGate (individual articles):
ILO Digital Repository (Catalogue with links to other repositories):
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