gameZ & rulez 2016

gamez and rulez 2.0  

gameZ & ruleZ 2016 - conference on game mechanics in design and culture

Games are exceptionally motivating systems of control. Many games succeed in keeping players occupied and interested for a rather long time. How do they do this? Are motivational systems in Indie games different or do they use similar strategies as AAA games? To what extent does the reward and punishment system change when players do not voluntarily play, but need to be involved into learning and therapeutic processes in serious games? The conference on "Gamez & ruleZ" at "Kunstraum Walcheturm" in Zurich, Switzerland, sets the focus on motivational design for games from november 4 - 5, 2016.